Friday, November 28, 2014

This may be low yield homework and may be skipped by most.......

What is the topic of the homwork?

deeply embedded ARM.

Is there a difference between embedded and deeply embedded?


http://www.prnewswire.com/news-releases/arm-launches-next-generation-processor-for-deeply-embedded-systems-69983912.html

The ARM Cortex-M Series is a family of deeply embedded processors optimized for cost sensitive applications. These processors support the Thumb instruction set only.

The ARM Cortex-M4 processor is a low-power processor that features low gate count, low interrupt latency, and low-cost debug. The Cortex-M4F is a processor with the same capability as the Cortex-M4 processor, and includes floating point arithmetic functionality. These processors are intended for applications requiring digital signal processing functionality.


Usually when I read about DSP and the mobile device its Audio.


DSP
Cortex-M4
Ease of use
C Programming

this is one thing I read ALL the time on MCU players, and in the job listings for algo teams....
Harvard architecture
Single cycle MAC
Floating Point
Interrupt handling
Ultra low power
Floating Point
Barrel shifter\

DIGRESSION

So you read about audio and wearables all the time- just leave the mic on....


News & Analysis

Wearable SoC: Let DSP Do 'Always Listening' Chores

Ceva makes the case with multifunction DSP
5/7/2014 07:55 PM EDT 
8 comments
saves



Thursday, November 27, 2014


Razer CEO talks Nabu, the Internet of Things and making products for gamers

http://www.techradar.com/us/news/computing/pc/n-1216371

Tan divulged that the prototype Nabu smartband will see some changes (as prototypes are wont to do) before public release. Namely, he wants it to rock a blockier, less sporty look - one that will mesh with someone wearing a suit, he said.



TR: You've clearly seen how wearables have gained momentum in recent months. What are your thoughts on the tech as a whole?
Tan: Where we see wearables [is] it's an incredibly difficult space. It looks easy from the outside, but it's intensely difficult if you delve deep into it. Wearables are very different from technology. What you wear, you don't consider it in terms of specs. You wear it because of comfort. You wear it because of aesthetics. That's what we're great at. In fact, something people don't know is that we ship a lot of clothing under the Razer brand. I can't think of a single technology company that sells more clothing than we do today. We sell shirts, hoodies and stuff like that. That, in itself, makes us on the forefront of everyone else.


R: Alright, Min. You guys have a wearable now. You have Project Christine. What's next for Razer? Where can you go from here?
Tan: I think everybody knows. As long as you're a person passionate about gaming or technology, whatever you can dream about that your excited about, and you think, 'Holy sh*t that would be cool,' we're probably thinking about it at Razer.
It's one of those things that as long as there's cool stuff happening, there's probably one guy somewhere, somehow in Razer - even if I tell the guy not to - he's probably still going to do it.

Up from the archives for looking at again...

a few key snips...

http://techcrunch.com/2014/07/12/hardware-is-the-new-software/


Hardware Is The New Software



NestGoProBeatsJawboneOculus. All hardware companies and each of them accorded multi-billion-dollar valuations either in private investment transactions or acquisitions by some of the largest technology companies on the planet.




In short, hardware is now the new software. Or, what some call Hardware 2.0.
Unlike the traditional hardware companies that focus on shipping boxes, Hardware 2.0 companies have disrupted our notions about the difference between hardware and software with one seamless user experience. The Hardware 2.0 disruption is so profound, tech giants are spending billions to make sure they don’t miss this seismic shift.




It’s incredibly difficult to build a great hardware company and it’s incredibly difficult to build a great software company. However, it’s insanely difficult to build a hardware andsoftware company all in one. And it’s the new Holy Grail that venture capitalists and the largest of tech giants are pursuing with multi-billion-dollar investments and acquisitions worldwide.



Is QUIK a hardware 2.0 company now?   You bet.

So is Razor moving into wearables you ask?



Tuesday, November 25, 2014

DIsclaimer;  this is just for some fun as we wait for CES...

CC snip of interest

We are scheduled to initiate production shipments of our ArcticLink III S2 programmable sensor hub solution during Q4 to support the launch of an innovative wearable device by our first customer, a new Japanese OEM.

So a wearable, an OEM, but NEW?...hmmmmm

these guys?

The printer people Epson....

Epson isn’t just about printers anymore. The company recently introduced a few wearable fitness trackers, including two different versions of its Pulsense heart rate monitor and the Runsense watch for measuring activity. All the wearables work with dedicated smartphone and Web apps.

They mean to make the jump into wearables as a corporate focus...

Japanese electronics conglomerate Epson is betting on wearable devices aimed squarely at health care, a business which could be worth 20 billion yen ($173.6 million) for the company by 2019, the group's president told CNBC.

Really nice read is here...


MIG MEMBER SPOTLIGHT: DAVID GABER – EPSON
David Gaber of EPSON recently took the time to chat with MEMS Industry Group…

Go Epson.