Monday, December 8, 2014


Movado Appoints Former Apple Exec Wearables Director

By Rob Bates, News Director
Posted on December 8, 2014
In a sign of the increasing importance of the wearable and smart categories to watch brands, Movado has appointed a former Apple exec as its first wearables director.
Jo An Lawson was appointed the Movado Group’s general manager of wearable devices. She formerly worked with Apple as director, global retail marketing and brand experience. 
In her new position, the San Francisco–based Lawson will identify opportunities for Movado in the technology area and develop alliances that will allow the company to launch wearable products consistent with its luxury branding.

Sunday, December 7, 2014

LGMR job, this one read carefully.

LGMR is LG  innovation R&D


Overview:
LG San Jose Lab is an innovation R&D group leading the development of System on a Chip (SoCs) for future smart devices and Internet-of-Things. As part of the Internet-of-Things and Wearable SoC platform team, you will help development in software platform for sensor fusion, speech recognition, security/authentication, display, vision processing and wireless protocols.


Responsibilities:
Duties & Responsibilities:
  • Develop system software to integrate into LG IoT/Wearable technology platform
  • Architecture and develop sensor fusion, activity tracking, context-aware algorithm
  • Architecture and develop machine learning, Deep-Neural-Network, and Vision Processing for Wearables
  • Develop user identification using speech, activities, vision, or any biometric
  • Develop embedded software for IoT/ Wearable technology platform
  • Product integration with embedded software, including Android
  • Develop wearable, Internet-of-Things platform ( part of Always-ON platform ) architecture
  • Instruction level software debugging and code optimization for low power performance
  • Defining system architecture working with hardware and software engineers
*LIBP1
#CB
Qualifications:
Requirements:
  • PhD (preferred) in Electrical Engineering or Computer Science with related coursework and 3+ years industry experience or a Master’s Degree and a minimum of 5 – 12 years related industry experience
  • Experience with Matlab, C/C++ and embedded software development
  • Good understanding of sensor fusion, context-aware algorithm, and recognition technologies
  • Experience in other IoT development platform is plus
  • Experience in Authentication/IoT protocol is plus
  • Experience in Android and/or other mobile platform OS
  • Self-motivated, team player that can work with various groups and departments; software, hardware, and systems.

    Use this as validation of a lot of things like.

    Context aware
    Always on

    QUIK how ARE those patents coming anyway.
    Let us know.
    LG wants what you got.
A SLAM job is interesting to read about ( Simultaneous location AND mappping )

FAAAAAR OUUUUT there, but may not be far at all.


SLAM Engineer
Meta Company - Portola Valley, CA

About Meta Company
Here at Meta we are revolutionizing the way people interact with technology and their environment. We are building some of the most advanced technology with our augmented reality platform that will allow people to collaborate with 3D holographic interfaces. If the technology showcased in Iron Man, Avatar, and Minority Report gets you excited, imagine being a part of creating it!
We have some of the best minds involved, led by Founder & CEO, Meron Gribetz (Forbes 30 under 30), Chief Scientist Prof. Steve Mann (inventor of wearable computing), Lead Advisor Prof. Steve Feiner (pioneer of augmented reality) and Director of User Interface Jayse Hansen (Hollywood's #1 user interface designer, creator of UIs for Iron Man 1, 3, Ender's Game, & Hunger Games) and would love to have you join us! We are looking for people who are passionate about 3D technology, fun to be around, devoted to their work, focused in their endeavors, able to check their egos at the door, and willing to commit to long hours, hard work, and supporting your fellow workmates.
And we do all of this on top of the Portola Valley hills surrounded by some of the most stunning views with the added bonus of a swimming pool, tennis courts, and being with a team of people who are awesome to work with. Be a part of something revolutionary, Meta!
The Awesome Opportunity
As our SLAM Engineer at Meta, you will develop algorithms that underpin the state-of-the-art Meta SDK, which ships with the Meta 1 Developer Kit. The Meta 1 Developer Kit is the first true 3D Input, 3D Output system available in the eye ware form factor. The SDK is the between the hardware and hundreds of advanced applications built on Meta for use in games, entertainment, engineering, design and medicine. The work you will be doing will revolutionize the way people interact with their technology and their environment and you will be at the forefront of this technology.
You must demonstrate a keen knowledge and expertise in SLAM as well as the ability to produce production quality code while working in a fast-paced dynamic team.
What success will look like for this opportunity
  • Develop computer vision algorithms that give people superpowers
  • Write tests so that you can quantify and iteratively improve the performance and robustness of your algorithms
  • Evaluate creative and diverging approaches to hard problems, favoring simple heuristic approaches where they suffice
  • Work in a cross functional team with Unity developers and human factor experts to create a natural and effective user experience
Skills Necessary to Succeed
  • A demonstrated focus, success, and passion with SLAM
  • Broad computer vision knowledge, reconstruction, feature detection, segmentation and classification
  • Strong C/C++ programming skills, including performance optimization and multi-threaded code
  • GPGPU computing (Cuda or OpenCL)
  • Familiarity with OpenCV or similar
  • Experience with IMUs, infra-red and mono/RGB sensors
  • Able to communicate ideas clearly through well-designed code
  • Strong communication skills
Education and Experience
  • PhD with three years experience
  • Masters with five years experience
  • Experience building production software


Location is one of the words in SLAM.

Same company different job



Hand Pose Estimation Engineer
Meta Company - Portola Valley, CA
About Meta Company
Here at Meta we are revolutionizing the way people interact with technology and their environment. We are building some of the most advanced technology with our augmented reality platform that will allow people to collaborate with 3D holographic interfaces. If the technology showcased in Iron Man, Avatar, and Minority Report gets you excited, imagine being a part of creating it!
We have some of the best minds involved, led by Founder & CEO, Meron Gribetz (Forbes 30 under 30), Chief Scientist Prof. Steve Mann (inventor of wearable computing), Lead Advisor Prof. Steve Feiner (pioneer of augmented reality) and Director of User Interface Jayse Hansen (Hollywood's #1 user interface designer, creator of UIs for Iron Man 1, 3, Ender's Game, & Hunger Games) and would love to have you join us! We are looking for people who are passionate about 3D technology, fun to be around, devoted to their work, focused in their endeavors, able to check their egos at the door, and willing to commit to long hours, hard work, and supporting your fellow workmates.
And we do all of this on top of the Portola Valley hills surrounded by some of the most stunning views with the added bonus of a swimming pool, tennis courts, and being with a team of people who are awesome to work with. Be a part of something revolutionary, Meta!
The Awesome Opportunity
In this software engineering role, you will develop the successor to the mouse and keyboard. You will use your extensive knowledge of computer vision and machine learning to develop algorithms that allow people to directly manipulate 3D content with their hands using a depth camera mounted on a see-through stereographic display, thereby rendering the mouse and keyboard irrelevant. The Meta 1 Developer Kit is the first true 3D Input, 3D Output system available in the eye ware form factor. The SDK is the between the hardware and hundreds of advanced applications built on Meta for use in games, entertainment, engineering, design and medicine. The work you will be doing will revolutionize the way people interact with their technology and their environment and you will be at the forefront of this technology.
What success will look like for this opportunity
  • Write algorithms to fit articulated models of the hands to sensor data in real time
  • Write tests so that you can quantify and iteratively improve the performance and robustness of your algorithms
  • Evaluate creative and diverging approaches to hard problems, favoring simple heuristic approaches where they suffice
  • Work in a cross functional team with Unity developers and human factor experts to create a natural and effective user experience
  • Experience and knowledge that will help you be successful
  • Deep knowledge of computer vision, machine learning, optimization and image processing
  • Strong C/C++ programming skills, including performance optimization and multi-threaded code
  • GPGPU computing (Cuda or OpenCL)
  • Familiarity with OpenCV or similar
  • Experience with IMUs, infra-red and mono/RGB sensors
  • Able to communicate ideas clearly through well-designed code
  • Strong communication skills
Education and Experience
  • PhD in a relevant field with three years experience
  • Masters with five years experience
  • Experience mentoring engineers
  • Experience building production software
A few INTC jobs to get an idea



Job description

Responsible for sensor device support engineering with respect to testing methods, procedures, device specification, component selection and supplier management. Influences architecture definition for product differentiation, cost reduction and/or performance improvements. Will also influence decision makers in a matrixed environment across business units. Aligns suppliers to Intel long term roadmap. Responsible for device across product life cycle. Plans and schedules daily tasks, develops solutions to problems utilizing formal education and judgment based on standard practices. Ability to work independently. Must have excellent written and oral communication skills.



Desired Skills and Experience



-Solid understanding of PC and mobile device architecture, along with sensor component applications.
-Minimum of a Bachelor's Degree in relevant engineering or sciences branch
-Minimum of 6 years industry experience, Masters 4 years, or PhD 2 years in light sensors, IR sensors, fingerprint sensors, bio-authentication sensors and/or other sensor applications/design within mobile/wearable platforms.

Kind of a very odd group of sensors, not the ones most would pick. 
-Sensor fusion algorithms experience relevant to mobile/wearable systems a plus
-Experience integrating sensors into consumer electronics devices, including firmware and software integration is a plus
-Experience managing 3rd party suppliers is a plus.

No context capability in this job.

another one


Description
Would you like to be a part of the team that defines and brings to life cool New Devices and Wearables?

The New Devices Group at Intel is seeking experienced HW engineers to assist them in defining the next generation of technology.

Job Description: Responsibilities will include:
- Working to define and create collateral for new "wearable" platforms and devices (HW concept study, Hardware Architecture, Schematic design, PCB layout, SI simulation, initial board bring up and test, including driver bring up)
- Document hardware design spec and board level test/validation strategy
- System integration and debug (Including SW, FW and HW) 
 

Qualifications

 Qualifications
Possess a Bachelor of Science degree in Electrical Engineering or related field
- At least 2-4 years in HW engineering for consumer electronics
- Strong technical understanding of software, firmware, and hardware interaction up to the OS level
- Understanding consumer electronics development processes and methodologies throughout the project life cycle
- Work in lab environment with hardware and software experts to root-cause difficult system-level issues and provide recommendations to the team for resolution.
- Knowledge of mobile devices and/or low-power platforms and the related architectural tradeoffs
- Experience with Allegro and Cadence design tools
- Experience with schematics capture, printed circuit board layout, SI simulation, and lab equipment's.
- Working knowledge of Android OS internal operations

Industry experience in one or more of the following:
- Battery technology, power systems, and power supply
- Sensors and displays for wearable type products / consumer electronics
- Board design and bring up, PCB manufacturing. 


General:
- Proven customer management and communications skills
- Excellent communication, time management, technical writing and presentation skills
- Strong problem solving skills and ability to apply critical thinking
- Ability to work independently, proactive, multitask effectively, and exhibit strong influencing and leadership skills with a strong customer orientation
- Disciplined and result oriented, ability to HEAVILY multitask 

No I don't know know they will do the sensor fusion.
QUIK you know?
 

RUMORS SAY INTEL COULD BE THE ONE TO MAKE TAG HEUER’S FIRST SMARTWATCH REALLY SMART

TAG Heuer Formula 1
Smartwatches are starting to look a lot more attractive and even traditional watchmakers are getting into the wearable tech space. Back in September, TAG Heuer CEO Jean-Claude Biver boasted the iconic Swiss company will release its own smartwatches in 2015 at the Baselworld international watch show. Now, a new report says an Intel-based TAG Heuer smartwatch will arrive at CES this January.
It’s unclear if TAG Heuer will release one tech-focused smartwatch at CES and then reveal a second one at the Baselworld show, or if the watchmaker has simply moved the launch date for its first smartwatch forward to compete with other wearables at CES. Regardless, an unnamed source told Business Insider that the first TAG Heuer smartwatch will be shown off at the huge Las Vegas tech show.
TAG Heuer’s smartwatch may get its brains from Intel and is expected to look sleek, professional, and watch-like; instead of square, chunky, and techy, like Samsung’s Gear lineup and LG’s first G Watch. So far, none of the specifications or capabilities of the TAG Heuer smartwatch are known. TAG Heuer may focus on design and limit high-tech functions to step counts, calories, and perhaps a notification or two. The end result could be a cross between the Withings Activite and the Martian Notifier watch, but with the smart looks of a traditional TAG Heuer watch.
Intel’s involvement is hardly a surprise. The chip manufacturer is heavily invested in wearable tech, and recently gained plenty of attention when it launched the MICA smart bracelet, a wearable aimed at women, made with high-end materials, and designed in conjunction with fashion house Opening Ceremony. It continues to make high-profile partnerships with fashion and luxury brands – such as eyewear mega-corp Luxxotica – that are eager to capitalize on the growing trend.


So I will track along to see how the sensor fusion is done on some of these devices.  It really nice to see INTC so involved in wearables as it makes this a lot more interesting from the Adjacent Possible angle.