I am exploring this word ...Immersive.
Bob W said,
a more "immersive consumer experience".
QUIK item of today
create more immersive consumer experiences in smartphones
definition of the word
im·mer·sive
iˈmərsiv/
adjective
- (of a computer display or system) generating a three-dimensional image that appears to surround the user
is one, there are others.
Commentary..this is a new vocabulary word for us, until about now we have NOT ever heard it.
QUIK uses its vocabulary words with a lot of precision.
ALL of the stuff I have considered in the adjacent possible is not much around immersive.
If we free assiciate around a mobile device what do we get?
Virtual reality? Now that IS immersive and fits the new vocabulary word better than anything else?
Something along these lines.
Last edited:
21 minutes ago
-
So a simple search with immersive and smartphone gets you?
Stuff like this
Snapdragon 820 brings fully immersive VR to your smartphone
By John McCann, November 10, 2015Mobile phones
Plus better battery life, faster downloads and increased performance
Qualcomm has officially launched its Snapdragon 820 processor - its most high performance chip ever, due to feature in some of the biggest smartphones of 2016.
It's been teasing various details about the 820 over the last few months, but now all has been uncovered during a launch event in New York.
You can expect increased battery life, faster downloads, improved low light photography and better performance from smartphones sporting the Snapdragon 820.
VR vision
Another area Qualcomm is focusing on its VR, and using your smartphone as the viewfinder.
That means we're on course to see a lot more 4K screens on our mobile devices - we already have the Sony Xperia Z5 Premium - as well has enhanced audio for greater immersion.
Another plus point of the Snapdragon 820 is its thermal performance, ensuring it runs a lot cooler than its predecessor, the 810. The 810 ran into a number of issues regarding heat - but it appears Qualcomm has solved those unfortunate gremlins for its new chip.
-
there is the phrase immersive audio....
Qualcomm Immersive Audio: superior surround sound on your smartphone—without headphones
APR 17, 2015
Qualcomm products mentioned within this post are offered by Qualcomm Technologies, Inc. and/or its subsidiaries.
These days we’re using our mobile devices to hear everything under the moon, from our favorite songs and podcasts, to high quality surround sound on streaming HD videos. But when the headphones come off, the mobile sound experience can leave something to be desired. That’s why we developed Qualcomm Immersive Audio, a technology designed to bring theater-like sound to users’ ears—no headphones required.
With Immersive Audio there’s no need to plug in headphones. You don’t need an AV receiver, or to plug any wires into external speakers to coax surround sound from your mobile device. Whether you’re just watching a movie on the couch—or introducing your friends to the song you’ve been playing on repeat all week—excellent audio plays straight from the speakers on your device.
Let’s compare Qualcomm Immersive Audio to the traditional getup for a second. Traditional smartphones deliver sound with stereo headphones on a mono speaker. With Immersive Audio, users can listen to high quality music without the headphones and with the help of two front-facing speakers.
Until now it wasn’t technically possible to play stereo audio on mobile speakers. Quality sound relies on acoustic isolation, which stereo speakers haven’t been especially competent at delivering. For a good listening experience, each ear is supposed to hear a different stream of music. But there’s this phenomenon called crosstalk which happens where the right ear hears the same sound as the left ear. Without acoustic isolation, the signal is distorted and loses its full dimension. Immersive Audio is designed to fix this problem.
Crosstalk cancellation technology, added to mobile devices with dual front speakers, processes the audio so that users can listen to any content with the equivalent quality as when they’ve got their headphones plugged in. Canceling out crosstalk addresses the problem of listening fatigue. Qualcomm Technologies takes this technology a step further by selectively drawing out, and then processing, the center of the “sound image” before the crosstalk cancellation technology adds the finishing polish.
This innovative technique produces a center of sound that’s faithfully sharp and immersive, unmatched in other audio platforms. Music and other surround sound content now sounds like it’s flowing from multi-channel headphones with nothing more than the device in your hand.
HTC’s famous BoomSound just went fully immersive by adopting Qualcomm Immersive Audio in the flagship HTC One M9, powered by the Qualcomm Snapdragon 810 processor. The new HTC device also supports the Qualcomm AllPlay smart media platform, which makes streaming music to one or more speakers easier than ever.
The technology behind Immersive Audio has a special place in our hearts. That's because it was born from the Qualcomm ImpaQt program. From the very start, Qualcomm has thrived on the merits of an inventive spirit. ImpaQt is that spirit distilled. Through this program, Qualcomm Technologies employees submit ideas, and then work with peers from a number of departments and specializations in bringing them to their full realization in finished products. Immersive Audio is one such ImpaQt idea that grew from inception to commercialization in just one year.
Qualcomm Immersive Audio and other advanced audio features like HD audio and Fluence Pro noise cancellation technology are available in certain Snapdragon processors, depending on OEM implementation. Read more about all of the ways we’re working to create the future of mobile audio on our Audio features page.
Qualcomm Snapdragon, Qualcomm Immersive Audio, and Fluence are products of Qualcomm Technologies, Inc. Qualcomm AllPlay is a product of Qualcomm
COmmentary, there is something for QUIK along with this new word?
Immersive...
this is just a beginning exploration of what the possibilities are, whatever it is it is not anything we have talked about.
The word is linked with smartphone and we really, really want that.
Key is this is A BRAND NEW VOCABULARY word for QUIK and it holds some real promise?
-
What’s Missing from Virtual Reality? Immersive 3D Soundscapes
8,272 2 " rel="nofollow" style="box-sizing: border-box; margin-right: 0px; margin-left: 0px; padding-right: 0px; padding-left: 0px; border: 0px; font-style: inherit; font-variant: inherit; font-weight: inherit; font-stretch: inherit; font-size: inherit; line-height: inherit; font-family: inherit; vertical-align: baseline; transition: color 0.1s ease-in-out; color: rgb(219, 98, 17);">
Currently, positional 3D audio in video games is informed by average physiological models of the head. But the shape and position of our ears and the anatomy of our head changes how sound reaches our ear canals. Microsoft researchers, Ivan Tashev and David Johnston, say customization makes positional audio far more accurate.
The pair used 250 physiological profiles of people's heads and ears to write their software. Added to a simple 3D scan, the software can accurately tailor 3D sound to trick the ears into thinking it originates in very specific locations out in space.
“Essentially we can predict how you will hear from the way you look,” Tashev told MIT Technology Review. “We work out the physical process of sound going around your head and reaching your ears.”
But why is Microsoft working on 3D sound at all? Presumably for the same reason they developed Kinect—for their gaming business. If you’ve got a gaming platform, chances are you’re anticipating the imminent arrival of virtual reality.
Grateful Dead drummer, Mickey Hart, experiments with the Oculus Rift.
Virtual reality has long been a dream of gamers and technologists. What’s changed?
Last year, Oculus made waves when they showed off their head-mounted virtual reality Rift device. Rift is immersive virtual reality, but more than that, it’saffordable immersive virtual reality. The firm, sinceacquired by Facebook, is aiming for a $300 consumer ready virtual reality gaming system later this year or early next.
Mobile computing has driven a decade of miniaturization and declining prices in sensors, processors, and screens. Oculus uses cheap but super-precise motion sensors to track head position, powerful processors to manipulate visuals to give the illusion of immersive 3D, and high definition screens to deliver quality imagery.
Microsoft’s 3D audio currently uses motion sensors embedded in the headphones and a camera to detect a user’s head position—but according to the MIT Technology Review article, sensors like those in the Rift would also work. The system would combine position data with the physiological profile of a user taken in the beginning using Kinect.
Positional audio is not a new field—for example, check out this 2007 YouTube video of QSound's Virtual Barbershop—but it is rapidly improving thanks to more widely available and affordable sensors.
S0 this is just for fun, and it will be fun when we read the reast of the story one day very soon.
A little hlep....
anybody got that Q & A in the cc. Brian Faith and a GEEK guy on sensor hubs in Virual Reality?
No comments:
Post a Comment